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Mask Crawling/swimming…Heavens to Murgatroid!
I’ve searched the AE forum, and haven’t found an answer to my problem…
I have a squeegee wiping a window clean. After I deal with the motion paths for the squeegee, I create masks to follow it and clear the fog layer.
The problem is, as the mask layer shape follows the squeegee, the trailing parts of the mask moves slightly from the path as it gets further from the leading (animating)edge…sometimes shrinking it, other times expanding it.
What I’ve been doing is probably not the most elegant method. It seems to work for the most part, but is very tedious/time-consuming. I block out the movements by jumping to areas that are about to rotate, draw the mask, go back to the last keyframed mask shape, advance one frame,and insert a new mask point. When advancing from this time, the new point tends to race forward with the leading edge. So I draw a “crosshair” with the guidlines and pull the point back to the spot where it was inserted, and also draw the bezier handles to their original shape. Yeeesh! If there wasn’t anything behind the window to reference movement it would probably go unnoticed.
Am I missing something, or is there a more elegant/efficient way of dealing with this.
Any help would be greatly appreciated.
Thanks.
Steve