Activity › Forums › Adobe Premiere Pro › Marking out on the timeline is one frame too long!
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Marking out on the timeline is one frame too long!
Robert Brown replied 13 years, 5 months ago 9 Members · 16 Replies
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Robert Brown
February 13, 2013 at 11:23 pmI’ve been noticing to if you match into a shot, the shot loads in the play viewer with ins and outs, if you insert the shot you get the error message saying that the durations don’t match and asking you which out point you want to ignore. They kinda need to fi that. Just doesn’t make sense.
Robert Brown
Editor/VFX/Colorist – FCP, Smoke, Quantel Pablo, After Effects, 3DS MAX, Premiere Prohttps://vimeo.com/user3987510/videos
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Tom Daigon
February 14, 2013 at 12:01 amSo let them know.
https://www.adobe.com/cfusion/mmform/index.cfm?name=wishform
Tom Daigon
PrP / After Effects Editor
http://www.hdshotsandcuts.com
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Herb Sevush
February 14, 2013 at 2:58 pm[John Pale] “This has been a part of NLE interface behavior since the beginning.”
The EMC2, D/Vision and *edit all used standard CMX in/out points. These were all PC editing systems, so maybe that had something to do with it. With the standard in/out markings if you set an in point at the playhead and then want to define a selection that’s 30 frames long, you simply go +30 and mark your out. With the FCP/PPro system you have to remember to go +29 frames to define a 30 frame selection. It’s beyond idiotic.
Herb Sevush
Zebra Productions
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Kevin Monahan
February 14, 2013 at 10:28 pmHerb, while I see your point, the way modern NLEs work regarding the timeline probably will not change. However, if you want to add “oldie but goodie” features from the EMC2, feel free: https://www.adobe.com/go/wish
Kevin Monahan
Sr. Content and Community Lead
Adobe After Effects
Adobe Premiere Pro
Adobe Systems, Inc.
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Herb Sevush
February 15, 2013 at 1:32 am[Kevin Monahan] “he way modern NLEs work regarding the timeline probably will not change. “
Kevin –
I’ve long since accepted that in this world stupidity often wins out and I have no desire to knock my head against the wall of this particular instance; it’s just that when the subject comes up I feel the need to vent.
Herb Sevush
Zebra Productions
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nothin’ attached to nothin’
“Deciding the spine is the process of editing” F. Bieberkopf -
Robert Brown
February 15, 2013 at 2:26 amI do, believe me. And I’ve got a whole list ready to fire off when I get a chance to put it together. PPro has great potential but it needs some work yet to be the everyday editor at the places I work. I believe it will get there though or hope it does because I really don’t enjoy working with Avid.
Robert Brown
Editor/VFX/Colorist – FCP, Smoke, Quantel Pablo, After Effects, 3DS MAX, Premiere Prohttps://vimeo.com/user3987510/videos
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