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Mapping a Fish-Eye-Picture on a Dome
Hey,
I’m recently working on a VFX-shot where I want to use a large globe situated around my model in order to rebuild the reflections of the original set. I took a couple of shots of the place using a full frame fish-eye-lense which I wanted to use for my reflections. Unfortunately I just don’t seem to get the mapping right.
Does anybody have any tips for me how to map such a texture correctly in order to make the distortion match the globe?
Cheers, Lisa