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Managing Character Animation in After Effects
Hi
Summary:
I want to create a character animation preset in a sequence and repeatedly use those animations in my main timeline using Time Remap. However, the mouth animation cannot be in the character animation timeline as it will depend on the dialogue.This is what I want my timeline to look like:

More details:
I have created a character animation preset (Animation_Sequence) with arms, legs, head, face etc on separate layers. On my main timeline (Main_Sequence), I am using Time Remapping to recall any animation that I want (eg. Jump Left).This all works fine and dandy. The problem is that I am using Character Animator to create a lip sync png sequence. How do I use the same Time Remap but still be able to use the lip sync sequence? I need the mouth layer to move in sync with the face animation layer.
The mouth layer cannot be inside Animation_Sequence as the mouth will not be the same every time I use a (Jump_Left). If I keep the mouth layer on Main_Sequence, I am not able to parent it to the head layer inside of Animation_Sequence. Also, the mouth needs to get it’s transformation values from Face layer which is inside Animation_Sequence.
I tried parenting the mouth layer in Main_Sequence to the face layer in the Animation_Sequence. It does not seem to work for some reasons.
Anybody ever have had a problem like this? I am open to a completely different approach as well!
Regards
Pratik