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Making an asset a particle
I have a dollar bil that I animated flowing around as if it were blowing in the wind, but not going anywhere. I now want to multiply it and have it rain down on the screen. Thought maybe there was a way with one of the particle emitters to make the dollar the particle but I don’t see anywhere that that’s possible when I look at all the parameters of each one. Am I missing something here? This seems like something I should be able to easily do.