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Make realistic object coming out and going into water effect (i.e. water “clinginess” and resistance)
I’ve a project where, at some point, a foot that’s in a stream comes out of it and then back in again. It’s a small detail, but I would really like to sell the effect, so that the thing doesn’t come apart there. I had initially planned to use a deformer (the Formula deformer, for instance) in order to create ripples as the foot comes out and back in. I’m still thinking it might be useful to complete the ripples, but I just got the idea that perhaps the Collision deformer might be able to enhance the effect by giving that slight “clingy” water feel as the foot comes out and, then again, that slight resistance the first instant when the foot comes back into the water.
Now, perhaps there’s a better way of going about this. Perhaps using dynamics would be better or another deformer. But I’ve quickly put together this simple project with a “foot” object and a “water” object in order to test these out and see if I can get a good configuration of the parameters which gives me that feel I’m looking for. This is the project file: 12413_footwater.c4d.zip
I’ve tried several combinations, and this one is the one that’s closest to the wanted effect. However, as you’ll plainly see, it’s still very far from giving me that “clingy” and resistant feel that water has. And I’m wondering if you guys might have some input as to how I could make it better.
Thanks in advance!