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Maintaining procedural texture size
Hi,
I’m very new in C4d.
My question is, how can I maintain the size of a texture or shader when I scale an object. Say that I have a plane 10m x 10m, I create a material with bump noise, maybe displacement, etc. When I’m happy with it and with my camera view where I want it, I want to be able to make this plane bigger or smaller but I don’t want the material textures to scale with it because I need to look the same. Is there a way to make the textures scale relative to the world, not the object?
Any help would be appreciated.
Juan