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Maddening loop problem
Hello, COW!
I’m going insane with a loop expression. It’s pretty basic, I know, but I figured I’d post it after about two and a half hours scouring the forum/Google.
So I’m animating a little hamster walking and then jumping into the air. Getting the walk cycle to loop is no problem; I can also get it to stop. BUT: How can I loop it, stop it, and then create NEW KEYFRAMES for the jump and have the walk keyframes remain unaffected/unlooped? Is this even possible?
Thanks so much, everyone!
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