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Luminescent Premultiply and Shake
Hi, i have search the web everywhere i know and i couldn’t find the answer. I use particle illusion with shake, and at some point i need to have a “Luminescent Premultiply” node to remove ugly edge from smoke, as explain in this tutorial.
https://www.wondertouch.com/tutorials…CNIA/cnia.html
But the “Luminescent Premultiply” is an AE function, and i can’t find the equivalent in shake. I can’t find the formula either, so i can’t write it back in shake.
Is somebody has ever manage to use particle illusion with shake? (with non intensive render)
Thanks.
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