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Looping Waterfall at 1024×1024 with minimum frames
I trying to create a seamless, looping waterfall at 1024×1024. I’ve read over the Looping Tutorial under the tutorials sections but I have a problem. I can’t produce any more than 150 frames for an animated texture in the game engine I’m working with. The Gurgle emmitter takes so long to start and to go down the entire screen at 1024×1024 that I don’t have enough frames of the full waterfall to create looping waterfall. If I double the frames to 300, then the tutorial works but I can’t use 300 frames. So does anybody have any suggestions on how I can create a full waterfall at 1024×1024 but with only 150 frames?