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Activity Forums Maxon Cinema 4D Looping Noise is Z-space

  • Looping Noise is Z-space

    Posted by Kevin Michael on February 9, 2018 at 2:46 am

    I’m trying to make a loop of a camera tracking forward in z-space over a plane with some noise shaders in the bump channel. I’m going for a texture that looks like gently rippling water. I have my noise shaders set to loop at five second intervals. The problem is that I can’t figure out how to match the first frame to the last frame because the noise patterns don’t match in z-space. The bump texture on the first and last frames appears to match perfectly when I look at it in the viewport, but when I render, the noise patterns are completely different.

    Brian Jones replied 8 years, 2 months ago 3 Members · 2 Replies
  • 2 Replies
  • Justin Thomson

    February 9, 2018 at 2:36 pm

    How many frames is the animation? also what is you frame rate?

  • Brian Jones

    February 9, 2018 at 3:37 pm

    noises won’t match in the viewport and render unless you are using Enhanced Open GL and have ‘Noises’ turned on

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