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loopIn
Hi all.
Are there any known bugs in AE CS4 related to the loopIn expression?
This is why I ask:
I’m tracking a person that enters the screen at the left side and keeps walking until disappearing at the right side. My plan is to use a null object as the tracking target so later I can add a cartoon character that follows this person, as if they were together before they appear on screen and later as if they left also together.
I used loopOut(“continue”) to get the tracking out of the screen and it worked just perfect. When doing the same for the moment when this person enters the screen, I used loopIn(“continue”)… this is where all comes to an end =(
As a tutorial said, I used the following expression for the entire animation:
Layer >> Track point >> Feature Center >> if(time<2) loopIn("continue") else loopOut("continue")
Where time<2 indicates that I need loopIn to work the first 2 seconds, leaving the job later to loopOut.
BUT after several approaches, I just can't seem to get loopIn("continue") do it's job.
What I am missing???
Please help!!
Thanks!
Octavio