-
Loop Alembic baked simulation
Hello there,
I’m attempting to loop a simulation in cinema4d. It’s basically cloners with a dynamics tag being tossed around by a turbulence force I thought maybe if baked it to alembic and applied it to a motion clip, I could blend both in and out points? But that doesn’t seem to work.
Is that possible? I also tried using a pose morph that but not sure it’s grabbing the correct information? idk. I’m using R20.
Any input is appreciated!