-
Logic Pro X instead of FCP X for post audio – need advice.
Hey folks. I don’t have ProTools, but I have Logic Pro X
Now that we’ve gotten that out of the way, I thought I’d post a couple of questions/concerns here for those who have been in or are in my similar situation.
I am a longtime video editor who uses FCP X day in, day out. Although I know how to do mild audio work I a am not well versed in editing audio and all of the toolsets the likes of what one would do in ProTools and I’ve had the luxury of handing off that work to someone who does that.
I’ve been learning the hard way in FCP X applying filters and such (iZotope RX3 for example) with a video mindset only to cause my shiny new Mac Pro to run out of memory and treacherously slow managing audio filters and moving through the timeline, dealing with multichannel audio, etc.
I want to take that next step (and am in some ways am forced to) and go deeper with my post audio and audio workflow and wanted to know:
When do you decide to leave FCP X for audio – meaning, at what point is FCP X and it’s audio capabilities not good enough?
Are the audio filters in FCP X substandard compared to the ones in Logic Pro X (and ProTools for that matter) in quality and processing or is it more about parameter control; like the difference between using FCP X or Motion for certain work?
Is Logic Pro X really up to the task? I already have read countless threads from ProTools users, but I haven’t heard a lot (comparatively) about using Logic Pro X this way. I guess it’s a matter of what is meant by “capable”. I am looking forward to more XML integration down the road.
What’s the order of your audio workflow? I’ve discovered I really need to better get a hold of when to apply certain sound processing in order to manage system memory better. Im not used to working with video and motion graphics in layered passes the way I am noticing I have to with audio; except for maybe color correction perhaps.
Any other insight would help.
Tangier