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Linear Z Axis movement in 3D
I have some 3d extruded characters (numbers) that I want to appear from a distance from different orientations coming to rest in
front of the camera. The issue I’m having is that when I ease the Z
axis so they come to a gentle stop, the characters start to curve out of
the frame. I can’t wrap my brain around how to maintain linear motion
on the Z axis, but change the speed of the character. I’ve included a link to the
video for reference below. I need the number 2 to come to a stop simultaneously
with the 1 without swinging wide. Note – I don’t know how I managed to
get the 1 to do this, and when I duplicate it and try to change anything it
no longer works. What am I not doing right here!? I know it must have something to do with the fact that I had to select separate dimensions to use handles in the keyframe editor. Link to video: https://imgur.com/6OjIAHC