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Linear expression -Including Limits
I’ve got this scene where I rotate the orange rectangle to make a complete 360 according to the duration of the comp with linear expression
But as you can see the rotation value at the end of the timeline is not exactly 360.
I know linear interpolates between the high and low values and so doesn’t include the limits themselves.SO HOW CAN I RESOLVE THIS ISSUE SO THAT I CAN GET EXACTLY 360 AT THE THE END ?
