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Activity Forums Creative Community Conversations LACPUG – Randy Ubillos

  • Jeremy Garchow

    July 10, 2018 at 3:45 pm

    [Herb Sevush] “and viola, the Moviola.”

    Have I been saying Moviola incorrectly this whole time?

    On no, that would be Movoila, not Moviola.

    At any rate, I see what you were trying to do here. Well played, sir.

  • Bill Davis

    July 11, 2018 at 3:46 am

    Look, Oliver, Herb posted these words…

    “Yes, realizing that one of the key designers of NLEs had zero knowledge of film editing techniques and needs…”

    I responded with a comment ABOUT THAT. Period.

    The implication was clear. The REASON X got so “screwed up” is because it was designed by someone who didn’t really understand the game he was trying to play.

    The mistake, IMO, was thinking that the game you expected to be played, was the game that would be the most important going forward.

    Apparently, there are a whole lot more of us around the planet who feel that Mr. Ubillos not only “got it” – but was in a position to see things on the horizon that the rest of us were missing along the way. The rise of file based workflows. The explosion of content creation. The need for more efficient tools, and much, much more.

    So here we are.

    You can persist in a traditional path as Herb’s has elected – constantly looking for tools that work largely as you’re expecting. Or you can bet that on a different path, basically, that the best tools on the path in front of you – will be designed and evolve differently than those behind you.

    Each editor makes that call.

    And so it goes.

    Creator of XinTwo – https://www.xintwo.com
    The shortest path to FCP X mastery.

  • Bill Davis

    July 11, 2018 at 3:51 am

    [Jeremy Garchow] “On no, that would be Movoila, not Moviola. “

    Hey, wait…

    I wonder if a pronunciation corruption of THAT was where the term “walla” came from to denote environmental audio beds?

    Mov-walla?
    Mo-walla?

    Think about it.

    ????

    Creator of XinTwo – https://www.xintwo.com
    The shortest path to FCP X mastery.

  • Herb Sevush

    July 11, 2018 at 12:32 pm

    [Bill Davis] “The implication was clear. The REASON X got so “screwed up” is because it was designed by someone who didn’t really understand the game he was trying to play. “

    The posted interview had nothing to do with FCPX, it was about Randy’s work with FCP legacy. My comments were about Randy’s design choices for legacy. I have assumed that Randy had much more exposure to the editing world by the time he designed X, and his choices at that point were made with intent more than ignorance.

    (I was going to say “made with arrogance more than ignorance”, but I don’t know the man at all and that would be unfair, all though more stylish.)

    [Bill Davis] “Apparently, there are a whole lot more of us around the planet who feel that Mr. Ubillos not only “got it” – but was in a position to see things on the horizon that the rest of us were missing along the way. The rise of file based workflows. The explosion of content creation. The need for more efficient tools, and much, much more.”

    Good lord, if you only had any knowledge of what is going on in the world of NLE’s you would realize that everyone was aware of these things.

    Randy/Apple made a new NLE that you describe at the same time as “so easy anyone can learn it” and so complex that anyone who hasn’t learned it already will be lagging behind those of you who have plumbed it’s mysteries from the beginning.

    FCPX emphasizes certain things that make it perfect for certain workflows, nod to Charlie Austin here, but at the cost of de-emphasizing others — and this is true of all tools, digital and analog. It suits your workflow – we all get it, congratulations. But it hasn’t changed the world of editing – not one PC knockoff, not any significant impact on the design of other Mac NLE’s – and as a believer in free market forces I have to ask why? Why, after 7 years, if this revolutionary product has made editing so time efficient has no one else tried to make a buck off these concepts? I’m not talking about editors here, I’m talking about those who make their tools.

    Premiere Pro (not the original Randy/Premiere) is a direct knock off of FCP Legacy. Why? Because Adobe wanted to make money. Where are the companies trying to make money off of X?

    [Bill Davis] “You can persist in a traditional path as Herb’s has elected – constantly looking for tools that work largely as you’re expecting.”

    No Bill, I’m not only looking for tools that work as I expect, I’m constantly amazed at the range of tools I am finding, but I am looking for tools that fit the work I do. You are the most narrow focused, blinkered horse in this stable, and that’s fine, your doing well with it, but it is irksome to listen to you go on about other people’s direction of vision when you can’t even turn your head.

    Herb Sevush
    Zebra Productions
    —————————
    nothin\’ attached to nothin\’
    \”Deciding the spine is the process of editing\” F. Bieberkopf

  • Bill Davis

    July 11, 2018 at 7:22 pm

    [Herb Sevush] “Randy/Apple made a new NLE that you describe at the same time as “so easy anyone can learn it” and so complex that anyone who hasn’t learned it already will be lagging behind those of you who have plumbed it’s mysteries from the beginning.”

    I have never said anything even remotely like this. You’re projecting.

    [Herb Sevush] “But it hasn’t changed the world of editing – not one PC knockoff, not any significant impact on the design of other Mac NLE’s – and as a believer in free market forces I have to ask why?”

    Poppycock. Unless, or course, you believe that Premiere suddenly adopting it’s proxy workflow and enabling “hover scrub” et al – had nothing to do with X. Is that your position?

    Creator of XinTwo – https://www.xintwo.com
    The shortest path to FCP X mastery.

  • Charlie Austin

    July 11, 2018 at 8:20 pm

    [Herb Sevush] “not any significant impact on the design of other Mac NLE’s “

    Resolve

    ————————————————————-

    ~ My FCPX Babbling blog ~
    ~\”It is a poor craftsman who blames his tools.\”~
    ~I still need to play Track Tetris sometimes. An old game that you can never win~
    ~\”The function you just attempted is not yet implemented\”~

  • Herb Sevush

    July 11, 2018 at 8:46 pm

    [Bill Davis] “I have never said anything even remotely like this.”

    Which part have you never said anything remotely like – that it’s easy to learn, or that it’s hard to master? Since you’ve repeatedly said both, even though they directly contradict each other, I need to know which one you never said, or is it that you’ve never said either?

    [Bill Davis] ” Unless, or course, you believe that Premiere suddenly adopting it’s proxy workflow and enabling “hover scrub” et al – had nothing to do with X. Is that your position?”

    Proxy workflows go back at least 10 years before X was invented, by multiple NLEs, back when disk space was very limited, but of course you wouldn’t know anything about that because you don’t know anything about the history of NLE’s.

    Hover Scrub was being developed before X was released, which is why it came out so soon after, there wasn’t enough time to copy it.

    And I would definitely like to hear more about your “et al” since I don’t think there is any “al” for you to name.

    Herb Sevush
    Zebra Productions
    —————————
    nothin\’ attached to nothin\’
    \”Deciding the spine is the process of editing\” F. Bieberkopf

  • Herb Sevush

    July 11, 2018 at 8:48 pm

    [Charlie Austin] “Resolve”

    I’m not doubting you but asking in all earnestness – can you elaborate?

    Herb Sevush
    Zebra Productions
    —————————
    nothin\’ attached to nothin\’
    \”Deciding the spine is the process of editing\” F. Bieberkopf

  • Bill Davis

    July 11, 2018 at 9:05 pm

    [Herb Sevush] “And I would definitely like to hear more about your “et al” since I don’t think there is any “al” for you to name.

    You know something. Never mind.

    It wasn’t me that decided the petty backhanded slap at Mr. Ubillos was necessary.

    That was you.

    And the last thing I need to do is spend my time defending him.

    Creator of XinTwo – https://www.xintwo.com
    The shortest path to FCP X mastery.

  • Charlie Austin

    July 11, 2018 at 10:02 pm

    [Herb Sevush] “I’m not doubting you but asking in all earnestness – can you elaborate?”

    Mostly the UI, but also some under the hood stuff, which is why it works so well with FCPXML. My understanding is they worked with Apple on a number of things early on. But… things like clip Fade handles, animation graphs that expand from clips, browser clip skimming, the Inspector functionality… the layout of the app actually, lots of stuff. To me, it’s the closest track based NLE to X, and that’s by design.

    Pr has also borrowed/bolted on a bunch inspired by X. Search Bins, hover scrub, proxies, Essential Graphics and Sound, to name the most obvious.

    Whatever. I’m over the fanboy crap honestly, most of these Cow threads just leave me shaking my head now. I use Pr as much as X and know it just as well. And I do mess with Resolve, and still open MC now and again just to make sure I remember how it works. lol I do have a strong preference though, I like the NLE that makes my job easier. 😉

    ————————————————————-

    ~ My FCPX Babbling blog ~
    ~”It is a poor craftsman who blames his tools.”~
    ~I still need to play Track Tetris sometimes. An old game that you can never win~
    ~”The function you just attempted is not yet implemented”~

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