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Activity Forums Maxon Cinema 4D Kind of a newbie question: trying to reduce a kitbashed model

  • Kind of a newbie question: trying to reduce a kitbashed model

    Posted by Steve Ra on December 5, 2018 at 12:44 am

    Hey all,
    I am having some trouble reducing a heavy model I kitbashed. Around 500k polygons. I am attempting to use this in an animation. Hence, I would like to reduce it as much as possible without losing too much detail.

    What do you suggest? Decimate? Bake it down (tried this but I think I did it improperly), or do I retopo it??

    Any help will be much appreciated thanks!

    Harry Hoag replied 7 years, 5 months ago 3 Members · 4 Replies
  • 4 Replies
  • Harry Hoag

    December 5, 2018 at 9:23 am

    Can’t you just use a proxy, lower poly model for animating with and then use the high detail one at render time?

  • Steve Ra

    December 5, 2018 at 9:30 pm

    Hey,
    thanks for response. I was thinking about doing that. I was just curious if there was a way to bring the current model down.

  • Brian Jones

    December 5, 2018 at 10:00 pm

    depending on the version of C4D you have the Polygon Reduction Tool might be a way to go

  • Harry Hoag

    December 6, 2018 at 9:38 am

    I wish there was some kind of smart poly reduction tool but I always find the automatic ones a bit useless for accurate work. Might have to be manually remodelled. Or maybe try zBrush or something more specialised like that? I don’t use it so I’m not sure.

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