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Activity Forums Maxon Cinema 4D Keeping textures when sending files to render

  • Keeping textures when sending files to render

    Posted by Thomas Hendrikson on May 10, 2016 at 2:05 pm

    Hi there,

    I’m sending some .c4d files to my client to render and I have a question with regards to this. What’s the best way to keep the textures linked to the objects when sending the file? For example there are many trees that have several textures but these are lost or have to be relinked manually by my client which is a very time consuming task. I was looking into baking textures and baking object (couldn’t find the latter in my R16 version of c4d).

    Thanks in advance.
    Best,
    Thom

    Thomas Hendrikson replied 10 years, 2 months ago 2 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    May 10, 2016 at 2:16 pm

    Are you using Save Project With Assets…?

  • Thomas Hendrikson

    May 12, 2016 at 2:33 pm

    Wow I never knew about this, thanks so much! 🙂

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