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Keeping textures when sending files to render
Hi there,
I’m sending some .c4d files to my client to render and I have a question with regards to this. What’s the best way to keep the textures linked to the objects when sending the file? For example there are many trees that have several textures but these are lost or have to be relinked manually by my client which is a very time consuming task. I was looking into baking textures and baking object (couldn’t find the latter in my R16 version of c4d).
Thanks in advance.
Best,
Thom