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keep plexus objects from flying into/too close to the camera?
Hey guys,
I was curious what the most efficient way to keep plexus objects from flying into/too close to the camera? Is depth of field the only way?
Thanks,
TomI have a similar problem with objects passing through the camera in C4d. I tried adjusting the clipping plane but it just produces a hard cut off as objects come close to the camera.
I would rather not spend the time to render DOF, but if you a have a suggestions/tips on efficient DOF settings for AE and C4D I would love to hear them.
Best,
Tomhttp://www.risemotion.com
@rise_motionBoulder, CO