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joining or pickwhipping objects?
Hello all,
I have a 3D model of a bank vault. It has a large circular door and one of those “two-part” hinges… one hinge connected to the wall and the other side connected to the door. The door, hinge and wall are all separate objects. Is there any way to connect the door to the hinge connection so I can animate the door/mid-hinge and the door will follow, but I can still animate the door separately while the hinge moves?
Thanks for reading.