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Jittery noise texture on diffuse channel
Hi,
I’m working on a low-poly style animation with big text and I’ve used noise as the texture for the diffuse channel for the text to create a papery effect. I created the text originally with MoText and made it editable, then applying displacer and polygon reducer to create the low-poly look (see the screenshot). The problem I’m having is that the noise texture keeps animating, i.e. noise is different in each frame. I’m using UVW Mapping so I get the look I want and have tried locking the UVW, using the Stick Texture tag but nothing seems to work.
Both the camera and the text is slowly animating so I assume that’s the issue but is there a way to ‘fix’ the noise texture so that it doesn’t change? Animation Speed is set to 0 in the noise settings.
Here’s a project file with the text, render preview and see what I mean..
8361_lowpolytextnoiseissue.c4d.zipThanks,
PJ————————————————–
Freelance Cinematographer, Camera Op, Video Editor and Motion Graphics Designer


