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Activity Forums Maxon Cinema 4D Iterating Multi Shader textures

  • Iterating Multi Shader textures

    Posted by Sasha Zelman on October 20, 2011 at 10:12 pm

    Is there a way to force Multi Shader to cycle thru its textures in sequential order? For example, a cloner object contains single clone and I want it to change material with each frame. The order in which materials are arranged in the Multi Shader should be preserved. I’ll appreciate any help.

    Sasha Zelman replied 14 years, 9 months ago 2 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    October 21, 2011 at 12:02 am

    Yes, you can do that. Just assign the cloner a Time Effector and set color mode to on. Control the speed of the change by animating the strength. At 100% it will cycle through all the channels in one second of animation. Set it to 50% and it will cycle through in two seconds, etc.

  • Sasha Zelman

    October 21, 2011 at 12:30 am

    Adam,
    Thank you for all your help. I learn a lot from your tips.

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