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Issues with Morph Deformer using ‘Source’ falloff
I’m trying to deform between two meshes using a Morph Pose tag and a Morph Deformer. My hope is to be able to create a Spline using a tracer object and reference that in the Source falloff mode so that I can blend into the morph deformation where the Tracer’s target object passes near the deforming mesh.
Phew!
Currently I have a Null object being traced and a Morph Deformer set up that is working, but not with the Source falloff mode. In that mode it appears that the only way to get “realtime” feedback is to force an update by changing a parameter.
I was able to get it working by adding a constantly varying value (low amplitude sine wave) to the sample distance in the source falloff, but this feels like it should be unnecessary. Does anyone have any other ideas?
Darby Edelen