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Is there a way to exclude part of a mesh from ambient occlusion ?
Hi,
I made a character in c4d, everything looked ok until i rotated some parts of the body and render it. The mesh on some parts of the model looks like its triangulated, thou its not ( and its visible). I noticed it is related with the ambient occlusion filter, when its on it shows this problem. Is there a way to sort it out?
Thanks