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Activity Forums Creative Community Conversations Is anyone using Motion?

  • Mitch Ives

    March 1, 2016 at 4:20 am

    [Oliver Peters] “Until someone comes up with better products that ALSO achieve critical mass, that won’t change.”

    Agreed. I’ve been exploring Affinity products. Affinity Photo is a true 64 bit screamer and it’s faster than other image editing programs I own.

    I intend to look at Affinity Designer… an Illustrator replacement when I get some time.

    Without CC, I don’t think companies like Affinity could find a market…

    Mitch Ives
    Insight Productions Corp.

    “Criticism may not be agreeable, but it is necessary. It fulfills the same function as pain in the human body. It calls attention to an unhealthy state of things.” – Winston Churchill

  • Walter Soyka

    March 1, 2016 at 2:14 pm

    [Oliver Peters] “But is anyone seriously using it for motion graphics?”

    Define “motion graphics.”

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Walter Soyka

    March 1, 2016 at 2:42 pm

    [Bill Davis] “Be interesting to see how many DEDICATED AE jockeys there are out there. Not just people who use it because they use the CC suite. And is that vertical big enough to service separately – or ONLY as a suite offering? We’ll probably never know.”

    No one knows precisely (more accurately, no one tells precisely), but there are enough dedicated users to support a good number of developers in the sizable ecosystem that has flourished around Ae.

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Oliver Peters

    March 1, 2016 at 3:40 pm

    [Walter Soyka] “Define “motion graphics.””

    All manner of moving graphics or video. Low-level VFX. So, animatics, flying logos, heavy graphics-based composites, green screens, window inserts, simple multi-image composites, composites that require layering over several tracks or layers. IOW – the genre that is largely defined by AE.

    – Oliver

    Oliver Peters Post Production Services, LLC
    Orlando, FL
    http://www.oliverpeters.com

  • Nicholas Zimmerman

    March 1, 2016 at 6:46 pm

    I’ve been fighting with getting 3D tracking into Motion, and SynthEyes is currently the way to go. At the moment Mocha Pro (which I’m a huge fan of) only supports limited shapes and corner pins, about 1/4 of the output available to AE.

    ________________________________________

    NickZimmerman.net
    ________________________________________

  • Shawn Miller

    March 1, 2016 at 7:04 pm

    [Oliver Peters] “Walter Soyka] “Define “motion graphics.””

    All manner of moving graphics or video. Low-level VFX. So, animatics, flying logos, heavy graphics-based composites, green screens, window inserts, simple multi-image composites, composites that require layering over several tracks or layers. IOW – the genre that is largely defined by AE.”

    I feel as if this might be harder to define now than it was say, ten years ago. The HUD animations you see in movies like Oblivion or The Avengers, are those VFX or motion graphics? The VFX shots in shows like The Flash or Agents of Shield, are they low end or high end? The HUD graphics in Ironman, are those low end VFX or high end motion graphics? Even 3D camera and object tracking is used in motion graphics projects now, projects that would have been considered VFX work 15 years ago. I’m not saying there aren’t lines between VFX and motion graphics, high end and low end post production… but I don’t think the lines are as clear as they used to be.

  • Simon Ubsdell

    March 1, 2016 at 7:17 pm

    [Shawn Miller] “I feel as if this might be harder to define now than it was say, ten years ago.”

    I think everything you say there is exactly right – “motion graphics” is a much wider and more sophisticated category than it’s ever been and only becoming more so all the time.

    However, it’s important to stress (and you of course know this) that the gulf between even the highest end motion graphics and “true” VFX is getting wider as well. High end VFX shots are vastly more complicated in every sense than the kind of thing we’re talking about here and the complexity keeps getting significantly greater. Unfortunately there has been a general blurring of definitions that is quite confusing and often misleading – so you get movies with pretty basic “motion graphics type” effects shots claiming 1000+ VFX in a bid to claim parity with genuine VFX heavy shows. It helps with the marketing buzz but it’s a bit cheeky some of the time …

    Simon Ubsdell
    tokyo-uk.com

  • Shawn Miller

    March 1, 2016 at 8:48 pm

    [Simon Ubsdell]
    I think everything you say there is exactly right – “motion graphics” is a much wider and more sophisticated category than it’s ever been and only becoming more so all the time.

    However, it’s important to stress (and you of course know this) that the gulf between even the highest end motion graphics and “true” VFX is getting wider as well. High end VFX shots are vastly more complicated in every sense than the kind of thing we’re talking about here and the complexity keeps getting significantly greater. Unfortunately there has been a general blurring of definitions that is quite confusing and often misleading – so you get movies with pretty basic “motion graphics type” effects shots claiming 1000+ VFX in a bid to claim parity with genuine VFX heavy shows. It helps with the marketing buzz but it’s a bit cheeky some of the time …”

    Yup, I completely agree. It’s a fascinating industry that seems to be evolving on a daily basis. It’s still mindblowing to me that it might take the efforts of a few hundred (or a thousand) people to deliver a single shot. I’m also fascinated by what’s happening on the “low end”; 3D scanning with a DSLR or an inexpensive handheld device, panoramic HDR stills or SDR video capture with a sub $500 device, 3D camera and object tracking in sub $500 applications, 13 stop video cameras that can capture raw, 12bit images for $995, inexpensive to free node based compositing software, “blockbuster strength” 3D rendering software for under $1,000, online render services for $.16 per frame (in some cases), etc. I do agree that the difference between the high end and the low end is complexity (and required labor), but it’s pretty cool to see where the ball has moved in terms of overall quality.

    Lastly, I agree that part of the confusion about the term ‘motion graphics’ comes from marketing types… but that’s par for the course, I think. 🙂

  • Jeremy Garchow

    March 2, 2016 at 2:33 am

    [Walter Soyka] “Define “motion graphics.””

  • Andre Van berlo

    March 3, 2016 at 1:38 am

    I use Motion quite regularly for making templates for FCPX. I also like to edit the templates I buy from Motion VFX. I’m not a very skilled user but I find my way around motion fairly well as I did a couple of courses from Ripple Training. I really like the integration of the 2 and for my work I’ve never really needed to have send to motion though it would have been handy once or twice.

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