-
Interpret one layer’s rotation as another layer’s position
Hey all, I’m not very versed in expressions and have what I believe to be a relatively simple issue
I have a tire rack that moves in frame from the left and has some inertial bounce.
I have everything parented to the backboard and I’m wondering if there’s a way (other than keyframing) to get the chains to rotate according to the speed of the backboard’s position
In addition, I would like to know if I can have the base’s position interpreted by the rotation of the point at the chain-base intersection.
Any help is greatly appreciated!
Sorry, there were no replies found.
