Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Creative Community Conversations Interesting email

  • Charlie Austin

    October 5, 2013 at 4:01 pm

    [Bret Williams] “Tracks?”

    LOL. Not gonna happen. They’d give it a light grey interface before they’d do that. 🙂

    ————————————————————-

    ~”It is a poor craftsman who blames his tools.”~
    ~”The function you just attempted is not yet implemented”~

  • Craig Seeman

    October 5, 2013 at 4:16 pm

    More likely would be significant improvement in Roles to better handle some of the organizational functions people keep insisting they need tracks for.

    For me, I’d like to see “Roles targeting” while editing just as one might do with tracks. In addition, the ability to select a Role and “treat” all the clips in that Role. In other words Roles as a selection feature. Yet another might be the ability to display Roles linearly. Select a Role or a number of Roles to look at them in a horizontal layout. This would only be to display much as one can now select a Role and see them all highlighted. This would have no impact on the current timeline function at all.

  • Charlie Austin

    October 5, 2013 at 4:53 pm

    [Craig Seeman] “significant improvement in Roles to better handle some of the organizational functions people keep insisting they need tracks for.”

    I’d like to see that too. That and fixing bugs, which I’m sure Apple are aware of, would be really nice, and leverage the relatively untapped power of Roles vs. tracks. FWIW, the more I mess with them, I’m finding that secondary storylines replace most of the functionality of tracks. With the added benefit of only being there when you need them. It’ll be interesting to see what they come up with to enhance Roles for visual organization (and maybe bussing/mixing).

    ————————————————————-

    ~”It is a poor craftsman who blames his tools.”~
    ~”The function you just attempted is not yet implemented”~

  • Erik Lindahl

    October 5, 2013 at 5:34 pm

    What I meant was that Apple has re-written FCP from the ground up. I’d imagine for a lot of people a sound plug-in architecture would be in the “what to fix” when doing an entirely new program as they have. FCPX has a new rendering pipeline developers should have access to but they don’t. One would think custom panels is a given “obvious” when dealing with a new architecture but it seems like developes at the moment resort to quite odd hacks to make it work. Also one would imagine a very fast rendering pipe-line with low overhead. This however isn’t the case really.

    Seeing Apple has also made advances on feature like analyzing of audio and video on import there should be very deep “hooks” for developers to use these and further enhance them. Especially since Apples way seems to rely so much on third party now.

  • Erik Lindahl

    October 5, 2013 at 5:36 pm

    Yes please, given it won’t happen.

    I don’t see why “tracks” and the magnetic time-line can’t just co-exist. But it’s been discussed before to have “role lanes” in conjunction with the magnetic timeline.

  • Oliver Peters

    October 5, 2013 at 5:40 pm

    [Erik Lindahl] ” One would think custom panels is a given “obvious” when dealing with a new architecture but it seems like developes at the moment resort to quite odd hacks to make it work.”

    This isn’t permitted under the current architecture. In fact, the use of custom UIs for plug-ins was discouraged by Apple in direct communication with developers. Back in the early days, a number of them posted some of the verbiage on various forums. The fact that the interface permits floating overlays (HUDs), has allowed developers to create some useful and innovative workarounds, like those from Yanobox Moods, Hawaiki Color, CoreMelt SliceX, Nattress Curves and others.

    – Oliver

    Oliver Peters Post Production Services, LLC
    Orlando, FL
    http://www.oliverpeters.com

  • Marcus Moore

    October 5, 2013 at 5:57 pm

    They key is that in the magnetic timeline, when primary storyline elements are moved around, connected clips need to be able to shift up and down as potential collisions occur.

    A track is a static element, where you put all dialogue on Track 1, sound effects on Track 2 and 3 for example. If you were to allow connect clips to jump across tracks, track assignments would loose all meaning as people currently use them. Tracks are really just a manually assigned form of metadata.

    I think there’s a very direct comparison between keywords in the Event Browser and Roles in the Project timeline.

    Where in legacy you put clips about clowns into a bin called clowns, so that you knew they had clowns in them. In X, you assign the keyword clowns to footage, and an organizing keyword collection called clowns is automatically created.

    I believe the same thing would work for Roles. So that any clips assigned with the Role SFX would be grouped together in a horizontal Role Collection in the timeline. Unlike a track, which is 1 audio layer deep, a Role Collection could be several clips stacked on top of one another.

    I’ve tried to exposing this many times. I’m sure a visual would be helpful.

  • Erik Lindahl

    October 5, 2013 at 5:57 pm

    Exactly my point. They’ve in a way failed at the starting line then. And it’s not only the GUI that is a limitation, processing is way slower for third parties.

    Maybe for FCPX2 or what ever it will be called they will fix this.

  • Erik Lindahl

    October 5, 2013 at 6:03 pm

    Yes, this is exactly what I’d want. “Collected Tracks” or “Role Collections”. This would sort out vertical nightmare in sequences currently and being able to have better control over everything in general – even more powerful than simple one layer tracks.

  • Charlie Austin

    October 5, 2013 at 6:08 pm

    [Erik Lindahl] “Exactly my point. They’ve in a way failed at the starting line then”

    Not really. I actually prefer a HUD if done well. There’s nothing to stop anyone from creating one that fills up with anything they’re able to fill it with, as long as it conforms to the X UI. What’s the difference?

    ————————————————————-

    ~”It is a poor craftsman who blames his tools.”~
    ~”The function you just attempted is not yet implemented”~

Page 3 of 5

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy