-
integrating explosions into 3d objects
Hi people,
I’m looking to use PI to create explosions emitting from within a 3d object such as a building or similar.
Having the explosion on the upper layer just hides the object, having it on the lower layer hides the explosion and using blockers would mean applying them to hundreds of pieces of shrapnel across hundreds of frames, whilst moving them on each frame to keep them in place.
Itried adding the background image on 2 layers and putting the explosion in the middle one and changing the transparency of the upper layer. That created double the shrapnel and just looked a mess.