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Illuminate unlit areas of a geometry (no backlight)
Hi guys. I’ve been trying to learn C4D for the past days (I was using 3ds Max before).
I’m creating Earth and I want to add a Luminance layer that contains a bitmap with the city lights. However, I don’t this lights to show on the illuminated part of the planet. That’s why I added a backlight shader.
Unfortunately, I can’t control how much the lights intersect the illuminated area. The backlight shader stops and I get a black line between the illuminated area and the backlight shader.
Any ideia on how I can achieve this effect?
Photographer
Aspiring VFX and 3D Artist
