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Activity Forums Maxon Cinema 4D Illuminate unlit areas of a geometry (no backlight)

  • Illuminate unlit areas of a geometry (no backlight)

    Posted by Caio Alves on April 13, 2019 at 12:19 am

    Hi guys. I’ve been trying to learn C4D for the past days (I was using 3ds Max before).

    I’m creating Earth and I want to add a Luminance layer that contains a bitmap with the city lights. However, I don’t this lights to show on the illuminated part of the planet. That’s why I added a backlight shader.

    Unfortunately, I can’t control how much the lights intersect the illuminated area. The backlight shader stops and I get a black line between the illuminated area and the backlight shader.

    Any ideia on how I can achieve this effect?

    Thanks!

    Photographer
    Aspiring VFX and 3D Artist

    Caio Alves replied 7 years, 4 months ago 3 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    April 13, 2019 at 9:04 pm

    put the night lights image into a layer with the Backlight shader set to multiply (or whatever works best).

    13263_earthnightlights.c4d.zip

  • Caio Alves

    April 16, 2019 at 6:03 pm

    Thank you for your help!

    I was doing that, but the problem is: I want the night lights to overlap the diffuse map. Cause if they don’t overlap, the transition between then looks kinda bad.

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