- April 25, 2020 at 9:30 pm
I’ve rigged and created some IK tags for easier animation of a dino-like creature
My question is: is there a way to allow rotation of the goal (IK tag) and not only the position?
Head for example, I used an IK expression so if i move the head the neck and body will follow the position.
But i would like being able to rotate the Head, which i can’t do at all (i rotate and nothing happens)
I know i can individually rotate each bone, but it would be a nightmare animating.
I did a similar rig on blender and I could rotate the head goal with a similar expression
I would love a solution for c4d since I don’t like animating in blender (no motion path edit)
Been trapped with this issue for some days now.
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