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  • Posted by Yianni Papanicolaou on May 4, 2010 at 6:02 am

    Hello all,

    This is kind of directed at Dan but any assistance would be greatly received. Is there a way of attaching a checkbox controller to the clockwise part of the expression so that the limbs can rotate clockwise and be switched to anti-clockwise. I have my character rigged so he’s facing to the right but need it to be facing forwards at the end of the animation.

    Thanks in advance

    Y

    Yianni Papanicolaou replied 16 years, 3 months ago 2 Members · 2 Replies
  • 2 Replies
  • Dan Ebberts

    May 4, 2010 at 3:22 pm

    Sure. You could add a null named “controls” with a checkbox and change the line of the expression that defines rotation direction to something like this (you might actually need the reverse of this):

    if (thisComp.layer(“controls”).effect(“Checkbox Control”)(“Checkbox”)==1)
    cw = false
    else
    cw = true;

    Then just keyframe the checkbox. It will work best if the limb is fully extended when you change directions.

    Dan

  • Yianni Papanicolaou

    May 5, 2010 at 3:32 am

    Thanks Dan… worked perfectly

    Y

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