Activity › Forums › Creative Community Conversations › I wish FCPX adopted these Premiere Pro features
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I wish FCPX adopted these Premiere Pro features
Jeff Markgraf replied 10 years, 10 months ago 28 Members · 151 Replies
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Alex Gollner
September 9, 2015 at 11:02 amThe trick with each of these requests is to make a submission for each – with a story telling Apple why you want them. They like to then interpret what they think you need – because they don’t want to replicate features, they want to find the new right way of supporting what you do.
Patronising of them, but that’s how I think it works.
As post people, we are used to tailoring our message for each audience, be it people in a cinema, someone not paying attention to a TV show, a naive director or old-fashioned post supervisor.
That also applies to communicating with Apple.
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Alexandre Gollner,
Editor, Zone 2-North West, Londonalex4d on twitter, facebook, .wordpress.com & .com
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Steve Connor
September 9, 2015 at 11:02 am[Jeff Markgraf] “This is the result of 2+ years of “mad development?” I guess if I were an AE artist who edits, I might be impressed.”
As someone who has been Editing for 25 years and has used Premiere on and off since before it was “Pro” I am actually VERY impressed.
[Jeff Markgraf] “My experience so far with PPro has been buggy and sluggish.”
I’m not saying you haven’t had problems but mine has been exactly the opposite.
Bear in mind I’ve been a heavy FCPX user since day 1 so I can claim some objectivity.
We are VERY lucky to have the choice of good NLE’s out there at the moment.
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Walter Soyka
September 9, 2015 at 11:07 am[Alex Gollner] “The trick with each of these requests is to make a submission for each – with a story telling Apple why you want them. They like to then interpret what they think you need – because they don’t want to replicate features, they want to find the new right way of supporting what you do. Patronising of them, but that’s how I think it works.”
I think nearly all developers work this way. It’s important to understand why a user is proposing a solution, not just the proposed solution itself, so you can do your job.
It’s not just developers; everyone works better this way. As an editor, you want to understand why a cut’s not working, not just the new cut a producer proposes.
Walter Soyka
Designer & Mad Scientist at Keen Live [link]
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
@keenlive | RenderBreak [blog] | Profile [LinkedIn] -
Alex Gollner
September 9, 2015 at 11:17 amI hardly come to the COW forums. Pity how an interesting post from someone who considers both sides of a debate turns into a back and forth I remember from four years ago.
Any suggestions as to what would be useful about regularly visiting this forum?
What do you get out of it?
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Alexandre Gollner,
Editor, Zone 2-North West, Londonalex4d on twitter, facebook, .wordpress.com & .com
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Walter Soyka
September 9, 2015 at 12:21 pm[Alex Gollner] “I hardly come to the COW forums. Pity how an interesting post from someone who considers both sides of a debate turns into a back and forth I remember from four years ago.”
I think that part of this thread is atypically vitriolic and historical.
[Alex Gollner] “Any suggestions as to what would be useful about regularly visiting this forum? What do you get out of it?”
I like hearing about how other people are working, and I like that many posters here use different (and often multiple) tools.
This forum has the best collection of off-topic posts anywhere, and an on-topic conversation can swing almost anywhere. The unnecessary posts in this thread aside, I find it’s often the noise that’s the signal here.
Walter Soyka
Designer & Mad Scientist at Keen Live [link]
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
@keenlive | RenderBreak [blog] | Profile [LinkedIn] -
Walter Soyka
September 9, 2015 at 12:38 pm[Jeff Markgraf] “I have no reason to think there won’t be audio bussing, more capable roles, and a number of other frequently-asked-for features. Why wouldn’t there be? Because it hasn’t happened fast enough for Andreas? “
I’m somewhere in between you and Aindreas on this. I agree with you that there’s no reason these things couldn’t happen, but I’d agree with him that the current development pace is too slow to get you all the things you want anytime soon.
Walter Soyka
Designer & Mad Scientist at Keen Live [link]
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
@keenlive | RenderBreak [blog] | Profile [LinkedIn] -
Mathieu Ghekiere
September 9, 2015 at 1:04 pmWalter,
I think it will come, but I’m also sure it takes a lot of time to get right.
I want a faster development pace too, but I think they ARE working on getting Roles better, and I just think it’s one very difficult problem to get the good solution for.In my opinion, the whole concept of Roles really beats tracks. It really does, in my opinion.
But more color coding and a mixer based on that, and maybe automatic vertical organisation is needed to make it ‘perfect’.
But I’m sure it’s a very difficult problem to handle, in the Trackless timeline, and with enough freedom to have some stuff go automatic and other stuff still free to change (thinking about vertical organisation here).
Also User Interface wise, I’m sure if you want to do it RIGHT, it takes a lot of time.That being said, call me optimistic, but when that’s done and if Apple succeeds in getting that right, I don’t know how anyone would want to work with tracks anymore instead of Roles (with the extra features people want). I’m not sure how anyone could defend tracks instead of Roles (again, IF Apple gets those extra features right, because at this point Roles is very interesting but feels a bit incomplete).
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Michael Hancock
September 9, 2015 at 1:11 pm[Mathieu Ghekiere] “I think it will come, but I’m also sure it takes a lot of time to get right.
I want a faster development pace too, but I think they ARE working on getting Roles better, and I just think it’s one very difficult problem to get the good solution for. “I’m curious, why do you think they’re working on it? I’d love to see roles developed further, but they haven’t changed at all since the initial release of FCPX, have they? Has there been any communication from Apple or hints that roles are part of their development schedule, and what that development will include?
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Michael Hancock
Editor -
Mathieu Ghekiere
September 9, 2015 at 1:13 pmNo, Apple hasn’t commented on it, and Roles haven’t developed further since the initial update.
I’m basing myself on the fact that someone I know that has SOME contact with Apple (I don’t know how much exactly, but I know for sure there is some contacts), that Apple is ‘very aware’ about Audio being the next big thing they need to work on in FCPX. It doesn’t mean it WILL be in the next feature update, but if Apple makes Audio a big part of a next feature update, I’m pretty sure Roles will be a big part of it (how could it not? Their whole structure of the timeline is based on it).
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Michael Hancock
September 9, 2015 at 1:16 pm[Mathieu Ghekiere] “I’m basing myself on the fact that someone I know that has SOME contact with Apple (I don’t know how much exactly, but I know for sure there is some contacts), that Apple is ‘very aware’ about Audio being the next big thing they need to work on in FCPX.
I’m GUESSING Roles will be a part of it.”Thanks – hopefully you’re right and they’ll do a good job with it, and sooner rather than later.
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Michael Hancock
Editor
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