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Activity Forums Maxon Cinema 4D I have a very complex image I need to make 3d and color…I cant figure out what I am doing wrong.

  • Raf Erosa

    September 14, 2012 at 3:37 pm

    welding didnt work for me. :/
    This shape doesnt have a loop. it is bent outward. when i move it to makeit flat, the other lines bow out the opposite side.

  • Raf Erosa

    September 14, 2012 at 3:50 pm

    Ok.. The small bezier loops are not being romoved with “Optimize”

    Weld tool does NOT work right. it ruins the entire shape. If I can figure this out, I am good to go. this seems to be the last thing i cannot figure out.

  • Raf Erosa

    September 14, 2012 at 6:39 pm

    Ok.. I am almost done. I did everything you said with 95% success.. The only thing I cannot figure out is fixing the twisted beziers on the Z plane.

    Take a look at Paths: 74, 77, 85 and 94. Those are the last ones.

    there is also a weird twist down on the your bottom left by the knee touching the ground.

  • Brian Jones

    September 15, 2012 at 12:25 am

    the last 4 are easy to fix but that’s where you definitely have to be working in the front view so you see the spline straight-on. For those 4 you need to move the Bezier handles so the spline does not cross over itself. Work from the Front view using the Move tool (once the part of the spline you are changing is selected) hold the shift key and grab the Bezier handle to move the spline.

    – You need to be in front view or it’s easy to accidentally move the spline in 3 dimensions and you want to stay with the handle still in the same plane as the spline

    – You use the shift key so that when you move the handle you are moving only one handle of pair that are there for all Bezier points

  • Raf Erosa

    September 15, 2012 at 11:19 pm

    OK. I finished it. THank YOU! On the face of my capped nurbs, i have creases because the beziers are not flat on the z plane. is there a way to flatten it?

  • Brian Jones

    September 16, 2012 at 12:05 am

    one quick way is to set the points that are not on-plane to Hard Interpolation then set them back to Soft Interpolation – but that changes the handle lengths back to default, they’ll be on the plane but you have to move them to get your shape back the way it was, ok if there are not too many of them.
    Another way is to work on the point in the Structure manager in Point mode, the values <-Z and Z-> are what you want, set them to 0 and it will put the bezier handles back on 0 in Z – you retain the shape that way…
    There may be other ways I’m not thinking of.

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