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Activity Forums Maxon Cinema 4D I can't get ropes to stop infinitely stretching when connected to other objects

  • I can't get ropes to stop infinitely stretching when connected to other objects

    Posted by Eric Pereira on November 14, 2024 at 7:09 am

    I have a rope (spline with sweep object and a circle spline to create a rope), and I cannot get it to stop stretching to infinite when I attach another simulation object (cloth) to it using the connector tag.

    I am trying to direct the rope with mix animation on the cloth object set to ‘with pins’ enabled.

    This allows me to move the end of the rope it is connected to around like I am pulling it around with my hands. However, instead of the rope keeping its original shape, it stretches to infinite as long as it is being pulled.

    I want it to stay the same length but just move direction and curl dynamically as I pull it around.

    How can I do this?
    I tried letting gravity take the objects and it stretches, but the same rope without the cloth connected will stay the same length like it should.

    I already tried setting the stretchiness values to 0. I can’t figure out why this won’t work the way I think it should. Also, changing the target length has no effect whatsoever.

    I also tried using the rope belt instead and made the spline editable to select the points, but that also doesn’t stop it from stretching.

    EDIT:
    I have found something that indicates a spring object could be used. However, the tutorial I found is from an older dynamics method that doesn’t have the newer rope simulations, so it doesn’t work the same way.

    Joel Bellagamba replied 1 year, 3 months ago 3 Members · 17 Replies
  • 17 Replies
  • Kouraib Abdmalek

    November 14, 2024 at 9:54 am

    Hi Eric,

    I think using Bend Deformer would be easier to do this, I’ve attached a file below with a screen recording, just let me know if this works for you.

  • Eric Pereira

    November 14, 2024 at 8:52 pm

    What i am looking for is a way to have the entire rope able to be pulled along by one end (the other end is anchored in some way) so it is art driven but also retains the rope dynamics simulation. A deformer would be very limiting.

    There must be a way to get it to retain its length?

    I could rig the rope with bones and use IK to move it along like that, but then I lose the physics of the rope being affected by other forces like gravity.

  • Kouraib Abdmalek

    November 15, 2024 at 10:28 am

    Thank you for the clarification, I think you could achieve what you are looking for by using the Rope expression and the connector Tag, I have put a link below to a tutorial explaining how to do this.

    https://www.youtube.com/watch?v=SLnyucafG8U

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  • Eric Pereira

    November 15, 2024 at 6:29 pm

    I tried that tutorial exactly and it doesn’t work.

    Are you able to replicate it?

  • Eric Pereira

    November 15, 2024 at 7:46 pm

    I am using c4d 2025.0.2. I don’t know if they broke this whole system recently.

    Can you confirm if that tutorial works, and if so, share a file?

  • Kouraib Abdmalek

    November 16, 2024 at 9:01 am

    It also didn’t work for me exactly like in the tutorial but instead, I made the cage editable, then I stored the anchor point selection and put it in the connectore tag as in the screen recording below and it worked like in the tutorial, I’ve attached the file too, let me know if this works for you.

  • Eric Pereira

    November 16, 2024 at 10:36 am

    I opened your file and it doesn’t work. The object just falls down not attached to the rope at all.

    What version of C4D do you have?

    EDIT:
    Oh, I can see your version in the video.

    I opened your file in C4D 2024.5.0 and it works perfectly as in your video.

    That confirms it. Maxon broke the simulation system in 2025.

    Figures.

    Thanks for your help.

  • Kouraib Abdmalek

    November 16, 2024 at 10:52 am

    This is weird because it worked for me as you saw in the previous screen recording it might have a relation with the version, click on clear in the connector tag and then click on create again, it might be necessary to create the link and make sure the initial settings in the connector tag are the same as what I have or not because this might change from version to another, also make sure the units in the Preference is centimeters.

  • Eric Pereira

    November 17, 2024 at 2:01 am

    I will try again, but I have already tried every tutorial I could find and they all don’t work for me.

    I tried the balloon on the string, the hanging animal skull, and nothing works using any possible simulation combination with the rope.

  • Kouraib Abdmalek

    November 17, 2024 at 10:57 am

    I don’t think you should trying to do it another way since you make sure that the previous method is working, you just have to try to find a way to avoid the version problem, I think that the same simulation should work on your version only there may be a slight change in the method, as you saw in the tutorial when they check Update Live the link is created but when I did the same thing with me nothing happened until I click Create, you may need some slight changes like this to work for you, you could also read the help to make sure how the simulation works on your version.

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