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I can't get ropes to stop infinitely stretching when connected to other objects
I have a rope (spline with sweep object and a circle spline to create a rope), and I cannot get it to stop stretching to infinite when I attach another simulation object (cloth) to it using the connector tag.
I am trying to direct the rope with mix animation on the cloth object set to ‘with pins’ enabled.
This allows me to move the end of the rope it is connected to around like I am pulling it around with my hands. However, instead of the rope keeping its original shape, it stretches to infinite as long as it is being pulled.
I want it to stay the same length but just move direction and curl dynamically as I pull it around.
How can I do this?
I tried letting gravity take the objects and it stretches, but the same rope without the cloth connected will stay the same length like it should.I already tried setting the stretchiness values to 0. I can’t figure out why this won’t work the way I think it should. Also, changing the target length has no effect whatsoever.
I also tried using the rope belt instead and made the spline editable to select the points, but that also doesn’t stop it from stretching.
EDIT:
I have found something that indicates a spring object could be used. However, the tutorial I found is from an older dynamics method that doesn’t have the newer rope simulations, so it doesn’t work the same way.