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How would I do this
Joined: Sun Apr 10, 2011 1:57 pm
Posts: 7
I’m working with the ease expression and I’m trying to find out how(if possible at all) to map position to rotation. I successfully achieved mapping it one way. Adding the ease expression to position and controlling rotation but I want to use the inverse and add the ease to rotation. I’m missing the ball I”m sure; I noticed that when you pickWhip in this situation AE creates temp parameters… I think that’s the problem but I don’t know how to translate that into the ease… here is the expression i tried to add to rotation:ease(transform.position,[value[0],value[1]],[value[0],value[1]],0,360)
I get an error saying that there isn’t a class called zero….
Not sure what that meansease(transform.position,[value[0],value[1]],[value[0],value[1]],0,360)
