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Activity Forums Maxon Cinema 4D How would I combine multiple texture channels?

  • Darby Edelen

    May 27, 2014 at 5:07 pm

    I’m a little confused about what you’re attempting to do. Do you want to save out the color information of the rendered object to a texture? If that’s the case then bake the “Surface Color” from the Bake Texture tag.

    It’s important to keep in mind that this will bake all of the lighting on the object as it is lit in Cinema 4D. If you change the lights, the object, or the camera (if you’re using specular or reflections) then the lighting will be different and the texture will not respond to those changes in lighting.

    If I’ve gotten things mixed up please let me know in more detail what your end goal is.

    Darby Edelen

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