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how to use the in and out point of a layer to control time remapping?
I am controlling a simple animation with a slider control. To that slider i applied the expression posted below.
I want to use a similar expression to control time remapping. Im trying to have it play the first 15 frames from the in point, pause there, then reverse back to 0 over the last 15 frames.
INOUT = thisComp.frameDuration*15;
IN = linear(time, inPoint, inPoint+INOUT, 0, 100);
OUT = linear(time, outPoint-INOUT, outPoint, 100, 0);
(IN*OUT)/10