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Activity Forums Maxon Cinema 4D How to sequence animations with textures

  • How to sequence animations with textures

    Posted by Tm Clark on October 3, 2015 at 10:22 pm

    help please. This must be so simple.
    I have 10 different shaped flat paper cutouts with an different image texture that fades on each one. I have an animated line and I want the shapes to grow off that line so I need to off set my 10 animations ( it may get to 30 animations). I’m used to After Effects where I would have a separate comp or group for each object and offset them on the timeline.
    If I copy or use instances the image texture is always at the bottom of the time line and does not shift with the rest of the object if I select the keyframes and move them. Seems really cumbersome on R12.
    I just want to group EVERYTHING for that shape and off set it on the time line without having to group shift
    tons of keyframes. Sorry if this has been answered but I’m sure what to actually search for.
    many thanks
    Tim

    Tm Clark replied 10 years, 10 months ago 1 Member · 0 Replies
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