Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Forums Maxon Cinema 4D how to “pin” object down so that joint animation doesn’t lift up the entire object?

  • how to “pin” object down so that joint animation doesn’t lift up the entire object?

  • Hilary Tsai

    July 27, 2018 at 10:22 am

    I’m animating a character’s tongue using joints (I’m new to joints, so pardon me if this is a really obvious solution). I followed a tutorial for creating a joint chain and binding it to the tongue object. However, when I move a joint, it uproots the entire tongue so that it leaves the character’s mouth. I know there’s a way to pin down geometry using the cloth tag, but in this case it’s not supposed to be cloth; I just want a way of pinning down the tongue so it stays inside the mouth when I animate the joint chain. Does anyone know of any solutions?

    Thanks

Viewing 1 of 1 posts

Log in to reply.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy