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How to make Collider Body active on one side of mesh only?
Hello,
I’ve set up a scene in Cinema 4D R20 where a series of cubes are cloned onto an animated mesh.
I have a floor in the scene which has a dynamic collider tag on it.
The animated mesh starts under the floor, then breaks through, ending up above.
Naturally, the cubes are colliding with the underside of the floor, which isn’t what I want.
I’m wondering if there’s a way to let the cubes clip through the underside of the floor, but land properly on top.
Any help is much appreciated!
Thanks,
Darren
