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Activity Forums Maxon Cinema 4D How to make a flame flicker effect around a sphere?

  • Adam Trachtenberg

    May 18, 2015 at 3:50 am

    Set the emitter type to cone and the horizontal angle to 270d. That way you’ll have particles firing out to the sides all around the emitter. You’ll have to up the particle count of course.

  • Daniel De silva

    May 18, 2015 at 11:23 pm

    Hi Adam,

    Thanks for your input! It deffinately worked better but seems to have lost some of its finesse. It looks pretty clumpy. What would you do to get a nice effect as you can kind of see what im going for?

    Also it emits in different directions now but not really all around it, would there be a way for it to emit 360 degrees around the sphere except not shoot out from the front (where the face is).

    Finally, the transparency works to make it more opaque but I dont like the way the particles show through each other when they overlap, is there a way to turn up the transparency on like a laye or something instead?

    Sorry for all the questions and thanks for any help in advance! Really appreciate it! I’ve attached two videos following your advice (one cone, and one pyramid) so far.

    https://reels.creativecow.net/film/flame

    https://reels.creativecow.net/film/flame-2

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