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How to make a 3D layer 2D and keep it’s exact position in screen space?
In my comp I’m doing some complex projections and 3D layer manipulations for a cleanup.
I have a camera move that was 3D matchmoved, and some expressions were done to take certain patches from the plate, place them in 3D space at the appropriate depth while not having them move in any way in screen space, so that they are still lined up with the plate.
After the camera stops moving, there are some other things I need to do, including attaching these patches to a 2D track that I have. So what I’m trying to do is split my 3D layer, and have it hand off seamlessly intio a 2D version of itself that will be attached to my 2D track.
What would be the method, or the expression that would allow me take a 3D layer, make it 2D again WITHOUT it moving around even a pixel in screenspace. It looks the exact same, but is now a 2D layer.
Obviously there are ways of nudging things around, eyeballing it with difference mode or whatever, but that is not the solution I’m looking for. I know there is an expression or method that allows for this, I just don’t recall what it is. It’s been a while since I’ve had to do it.
Anyone know the method? Thanks!