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How to create this without slightly twisted points
I am making a 122 sided polygon to be physically created as a dice but am noticing some slight twist issues with the geometry (seen in close-up shading). The sphere was created from a 14 segmented Icosahedron and the points of that Icosa were beveled out.
Is there a way to create this cleanly or fix the current model?
Sorry for the urgent request but it really is pressing.
Thanks
