- October 7, 2019 at 6:29 pm
Is anyone willing to share either an actual texture, tutorial, link etc. to help with this medical illustration style texture.
Render time is a factor so I don’t want to light a glass texture. Not really sure how this look is achieved.
Time is not linear but rather an eternal now.
- October 12, 2019 at 5:58 pm
Keep in mind too things like luminence with a fresnel can be really cool but often it won’t show if the object is 100% transparent. Try bringing your white (the transparency amount) down to a 95 % gray and see if that helps.
There’s also a couple of shaders in the legacy “extra” bundle that you can combine with transparency. Do a search for Danel or Mabel in the content browser and that will reveal where they are stored. (its not those two but I don’t recall the shader’s name, but it was part of the pack that included the two above)
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