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How to cover a displaced surface with cloners not intersecting using dynamics.
Hello,
I’m now just starting to learn dynamics in c4d and i’m having trouble replacing the “land” object/plane with cloned spheres. I am trying to make the spheres not intersect or overlay. I’ve tried to use simulation tags such as rigid body and collider body. I’ve also tried to use the push apart effector. I’m not sure if I am using these correctly but i do know some how using the tags listed i can achieve what i want to achieve.
At the moment i am not worrying too much about optimising the render, i just want to be able to use dynamics on a cloner to replace the land object.
Hopefully my terminology was correct and made sense. Here, I’ve sent the project file:
https://www.mediafire.com/file/630himxujij9qpz/ball_mountian.c4d/file
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