Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity › Forums › Maxon Cinema 4D › How to convert hair to poly and maintain the movement of my character??

  • How to convert hair to poly and maintain the movement of my character??

    Posted by Rokas Ju on December 28, 2015 at 11:35 am

    Hello community,
    I have this problem:
    https://s24.postimg.org/crst3hxp1/Untitled_1.jpg

    I added hair to my character and I want this hair to be as polygonal so I can export it as Plexus obj sequence and play with it in After Effects using Plexus plugin.
    I tried to convert hair to polygon objects but It freezes after it ( I have a walking loop )and also when I render still image it looks totally weird (not like the hair obj in the print screen).

    Any ideas how to solve it ?

    Thank you so much !

    Rokas Ju replied 10 years, 9 months ago 2 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    December 29, 2015 at 5:38 am

    You can bake it to geometry with the NitroBake plugin. All you have to do is set the Hair object to generate some kind of geometry (Hair object>Generate>Type:________). Then run the plugin with PLA checked.

    Not a free plugin, however, and it’s possible there are other ways to do it.

  • Rokas Ju

    December 30, 2015 at 7:01 am

    Adam, thanks for your response. If I change the type from instance to geometry – the whole thing changes to some crazy shapes. I want to maintain the exact or at least very similar type of hair ( pyramids, spheres, etc.) Or there is something I do wrong ?

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy