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How to clone splines and have them morph over the count
I’m looking to clone splines and have them morph over the count.
So the first spline in the clone count is a square and the last clone is a circle.
Like what the loft nurb does but without creating the polygons that join them.
Any ideas
See screenshot and imagine the last shape is a square.

Here is another screenshot of a square becoming a circle using a loft nurb, but as you can see it create all the rest of the geometry. Also you I can’t align a loft nurb to bend along a curve.

Please help.