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Activity › Forums › Maxon Cinema 4D › How to clone splines and have them morph over the count

  • How to clone splines and have them morph over the count

    Posted by Andre Ash on January 23, 2019 at 1:47 pm

    I’m looking to clone splines and have them morph over the count.

    So the first spline in the clone count is a square and the last clone is a circle.

    Like what the loft nurb does but without creating the polygons that join them.

    Any ideas

    See screenshot and imagine the last shape is a square.

    Here is another screenshot of a square becoming a circle using a loft nurb, but as you can see it create all the rest of the geometry. Also you I can’t align a loft nurb to bend along a curve.

    Please help.

    Brian Jones replied 7 years, 8 months ago 2 Members · 1 Reply
  • 1 Reply
  • Brian Jones

    January 23, 2019 at 10:25 pm

    in the cloner that’s what the Clones setting is for in the object tab of the cloner. It defaults to Iterate but you want Blend (check the help for better info) – it needs editable splines and it seems to work best with similar numbers of points in the splines and if Intermediate Points is set to none (with a lot of points for smoothness)

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