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How do I move a camera through dust particles created with CC Particle Systems II?
Hi all
I have created a walkthrough animation using 3dsmax. I want to create the effect of subtle dust/pollen in the air. Ideally, I’d like to get hold of Trapcode Particular, but budgets don’t stretch to that at the moment so I am trying to use the in-built CC Particle Systems II to get a reasonable effect.
I have created some particles with this effect on a solid layer. I have also rendered an RPF sequence and used the keyframe assistant to RPF Camera Import. I am just not sure where to go next.
How do I ‘look through’ the camera so that it appears to be walking through the particles of dust? Perhaps what I want is not possible.