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How do I delay a dynamic object?
I’m not all that good at this, but working on it. I have a simple animation we’ve all seen dozens of times. The tube spits out some balls that fall into a bowl or something like that. I’ve set that up with a Cloner to hold the spheres. When I play, the spheres drop down into the bowl from a tube above. Seems to work fine once I got the various settings right in the dynamics.
Heres’ the thing. I want this animation to happen, dropping 12 red balls into the bowl. Pause. Then I want the same action, but with a different colored sphere to drop from the tube and fill more of the bowl. Then a third group. I tried copying the first cloner and changing the color or the ball, but I can’t seem to figure out how to delay the second cloner from dropping at the same time as the first. I’m sure this is easy and I’m just missing something, but I can’t figure it out.
Thanks!